UI design
These examples highlight a range of UI design work, from the early days of tethered VR to fully integrated UI systems built within the SDK. UI design wasn’t originally part of my background, but it quickly became a necessary skill due to a gap in the team
As immersive apps became more widely adopted, so did the need for consistent and scalable design systems. To meet this need, we developed a standardised SDK UI system using ShapesXR, Figma, and Unity’s nested prefab workflow. It streamlined UI pipelines between design and development teams and reduced implementation significantly.
This system was instrumental on projects like Yale, where users needed to intuitively interact with four distinct menu types, each with unique structural and functional requirements.
UI design
These examples highlight a range of UI design work, from the early days of tethered VR to fully integrated UI systems built within the SDK. UI design wasn’t originally part of my background, but it quickly became a necessary skill due to a gap in the team
As immersive apps became more widely adopted, so did the need for consistent and scalable design systems. To meet this need, we developed a standardised SDK UI system using ShapesXR, Figma, and Unity’s nested prefab workflow. It streamlined UI pipelines between design and development teams and reduced implementation significantly.
This system was instrumental on projects like Yale, where users needed to intuitively interact with four distinct menu types, each with unique structural and functional requirements.
UI design
These examples highlight a range of UI design work, from the early days of tethered VR to fully integrated UI systems built within the SDK. UI design wasn’t originally part of my background, but it quickly became a necessary skill due to a gap in the team
As immersive apps became more widely adopted, so did the need for consistent and scalable design systems. To meet this need, we developed a standardised SDK UI system using ShapesXR, Figma, and Unity’s nested prefab workflow. It streamlined UI pipelines between design and development teams and reduced implementation significantly.
This system was instrumental on projects like Yale, where users needed to intuitively interact with four distinct menu types, each with unique structural and functional requirements.























