3D Art

A collection of environments I’ve built as a 3D artist across a range of industries and clients using Maya, Substance Painter and Unity.

These projects have varied in style and scope, from creating original environments based on blockouts in ShapesXR, to heavily modifying store-bought assets, to optimising CAD models for use in digital replicas.

One of my favourite builds was the workshop created for the First Mission project, where I led the environment direction, built the 3D models and textured some of the assets. It was designed to feel warm, welcoming, and playful; to encourage exploration and ease in new users into their first immersive experience.

3D Art

A collection of environments I’ve built as a 3D artist across a range of industries and clients using Maya, Substance Painter and Unity.

These projects have varied in style and scope, from creating original environments based on blockouts in ShapesXR, to heavily modifying store-bought assets, to optimising CAD models for use in digital replicas.

One of my favourite builds was the workshop created for the First Mission project, where I led the environment direction, built the 3D models and textured some of the assets. It was designed to feel warm, welcoming, and playful; to encourage exploration and ease in new users into their first immersive experience.

3D Art

A collection of environments I’ve built as a 3D artist across a range of industries and clients using Maya, Substance Painter and Unity.

These projects have varied in style and scope, from creating original environments based on blockouts in ShapesXR, to heavily modifying store-bought assets, to optimising CAD models for use in digital replicas.

One of my favourite builds was the workshop created for the First Mission project, where I led the environment direction, built the 3D models and textured some of the assets. It was designed to feel warm, welcoming, and playful; to encourage exploration and ease in new users into their first immersive experience.