2d design
With a background in concept art and graphic design, creating 2D elements felt like a natural progression. These early works span both VR and non-VR projects, including collaborations with clients like Inmarsat and Nespresso.
Over time, my curiosity led me to expand into pre-rendered 3D, by teaching myself Blender in my spare time after discovering the capabilities of Blender Cycles. I began using the shader editor to create custom materials, including a glassmorphism style developed specifically for the Immerse platform.
Once the visuals were built, I brought everything into Figma. Through a bit of experimentation, I set up reusable layer styles, allowing developers and designers to easily adjust colours and export assets as needed.
2d design
With a background in concept art and graphic design, creating 2D elements felt like a natural progression. These early works span both VR and non-VR projects, including collaborations with clients like Inmarsat and Nespresso.
Over time, my curiosity led me to expand into pre-rendered 3D, by teaching myself Blender in my spare time after discovering the capabilities of Blender Cycles. I began using the shader editor to create custom materials, including a glassmorphism style developed specifically for the Immerse platform.
Once the visuals were built, I brought everything into Figma. Through a bit of experimentation, I set up reusable layer styles, allowing developers and designers to easily adjust colours and export assets as needed.
2d design
With a background in concept art and graphic design, creating 2D elements felt like a natural progression. These early works span both VR and non-VR projects, including collaborations with clients like Inmarsat and Nespresso.
Over time, my curiosity led me to expand into pre-rendered 3D, by teaching myself Blender in my spare time after discovering the capabilities of Blender Cycles. I began using the shader editor to create custom materials, including a glassmorphism style developed specifically for the Immerse platform.
Once the visuals were built, I brought everything into Figma. Through a bit of experimentation, I set up reusable layer styles, allowing developers and designers to easily adjust colours and export assets as needed.







































































































