
Contributions
Interaction Design & Prototyping
Developed onboarding mechanics for first time users: controller orientation, teleportation, guided prompts.
Co-led design of modular interactions such as pipetting, microscope inspection and pump assembly
Developed end-to-end prototype in ShapesXR with another designer to communicate flow, test early scene logic and environment layout
Helped refine user flow and sprint planning based on stakeholder reviews
Concept Development & Environment Layout
Collaborated on early room layout concepts to match internal stakeholder requirements: well-lit clean room with skylights and ventilation to simulate real pharma conditions without being overly clinical or specific to actual pharma tools or environments.
Provided storyboards and continually adapted design based on interaction updates and script alignment
Production
Created core interaction animations such as: hand scanner, airflow machine and microscope observation
Aligned and implemented subtle branding with all UI elements to create a cohesive experience
Problem
Training for pharmaceutical manufacturing involves complex and high risk scenarios which can be very costly to replicate
VR offered a way to simulate sterile environment and ensure procedural accuracy without being on site and using proprietary equipment
Users struggled with learning step intensive spatial sequences
Solution
A short feature rich experience that represents a small slice of a larger module of training. This takes place in a pharmaceutical environment, the user needs to identify a contaminated solution and take the correct precautions to assemble the equipment for a new batch.
Key Features
Initial no handed interactions that progressively become more complex to ease users in
Gloved and non gloved interactions
Simplified UX and streamlined room layout to promote spatial cues and tasks
Intentional use of colour for interactive items and limited branded colour palette for improved UX
outcome
The demo was used at several trade shows, in early stakeholder discussions and pitches
Useful design decisions improved useability and streamlined production