Meta AR/VR Onboarding

An educational VR experience designed to introduce new hires to the company's mission, values, product history and future vision in a memorable and immersive way.

Meta AR/VR Onboarding

An educational VR experience designed to introduce new hires to the company's mission, values, product history and future vision in a memorable and immersive way.

Meta AR/VR Onboarding

An educational VR experience designed to introduce new hires to the company's mission, values, product history and future vision in a memorable and immersive way.

client

Meta

My Role

Creative Lead/Designer

Target Hardware

Meta Quest 1/2

Date

Nov 2019 - Jun 2020

client

Meta

My Role

Creative Lead/Designer

Target Hardware

Meta Quest 1/2

Date

Nov 2019 - Jun 2020

client

Meta

My Role

Creative Lead/Designer

Target Hardware

Meta Quest 1/2

Date

Nov 2019 - Jun 2020

Contributions

Storyboarding and Narrative Structure

  • Led the creation of detailed storyboards of the full user flow

  • Contributed to core interaction ideas and scene transitions

Concept and Environmental Design

  • Defined visual direction of environment with Oculus Brand: minimal, high-tech and dynamic lighting

  • Built 3D environments and textures that aligned with brand Interaction and UX

  • Designed scene transition and visual cues for users

  • Developed podium based interaction with proximity fields

  • Designed varied user interactions to maintain engagement

  • Collaborated with Producer to steer creative direction and was involved in pitching these changes to the client

Problem
  • Meta found it difficult to attract new hires to the AR/VR division with the conventional format of presentations and slides to broadcast the companies impact and history

  • VR allowed new hires to explore Facebook's story in a more engaging and experiential format that encouraged retention and connection.

  • Optimisation for memory limitations of Quest 1

  • Balance interactivity with educational resonance

  • Crucial timing alignment of animations and interactions with narrative

  • The need to scale the amount of users in one play space whilst still utilising VR capabilities such as: free movement.

Solution

Key Features

  • Stylised timeline, branded scene transitions, interactive animations and guided VO

  • A seamless 12-minute interactive journey that covered distinct content and technical information whilst highlighting the unique capabilities of VR in an engaging way.

outcome
  • The finished experience was used across multiple onboarding events

  • It was demoed to internal leadership, such as: John Carmack, as an example of immersive brand storytelling.

  • Improvements could be made to some of the hardware feature interactions, further development of the future of AR, updated product lines